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	<title>Normmatt's Development</title>
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	<link>http://normmatt.com/blog</link>
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		<title>iPlayer to be released July 1st</title>
		<link>http://normmatt.com/blog/?p=39</link>
		<comments>http://normmatt.com/blog/?p=39#comments</comments>
		<pubDate>Tue, 30 Jun 2009 08:31:39 +0000</pubDate>
		<dc:creator>Normmatt</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>

		<guid isPermaLink="false">http://normmatt.com/blog/?p=39</guid>
		<description><![CDATA[I&#8217;m still alive I&#8217;m planning to use this blog a little more than i have done in the past.
With that out of the way the new DS/DSi flashcart iPlayer will be released worldwide on july 1st for more information visit the launch site to celebrat I&#8217;ve upped a very preliminary review of it so check [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m still alive I&#8217;m planning to use this blog a little more than i have done in the past.</p>
<p>With that out of the way the new DS/DSi flashcart iPlayer will be released worldwide on july 1st for more information visit the <a href="http://www.dsiplayer.com/topic/worldwide-release.html">launch site</a> to celebrat I&#8217;ve upped a very preliminary review of it so check that out <a href="http://normmatt.com/blog/?page_id=33">here</a>.</p>
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			<wfw:commentRss>http://normmatt.com/blog/?feed=rss2&amp;p=39</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Still Alive and new project</title>
		<link>http://normmatt.com/blog/?p=32</link>
		<comments>http://normmatt.com/blog/?p=32#comments</comments>
		<pubDate>Thu, 17 Apr 2008 04:47:26 +0000</pubDate>
		<dc:creator>Normmatt</dc:creator>
				<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://normmatt.com/blog/?p=32</guid>
		<description><![CDATA[Long time no update, but i&#8217;m still here and with a new project which i very much intend to finish, a GBA/ARM emulator, at the moment i&#8217;m just emulating the arm7 cpu but hopefully once i&#8217;ve finished that i can start slowly emulating the GBA hardware. As of this writting i&#8217;ve only got one opcode [...]]]></description>
			<content:encoded><![CDATA[<p>Long time no update, but i&#8217;m still here and with a new project which i very much intend to finish, a GBA/ARM emulator, at the moment i&#8217;m just emulating the arm7 cpu but hopefully once i&#8217;ve finished that i can start slowly emulating the GBA hardware. As of this writting i&#8217;ve only got one opcode emulated and my disassembler can handle 3 opcodes. Its progressing fairly well considering I&#8217;m new to C# (which the emulator is written in)  and its a major undertaking anyway you look at it. It will also be open source (it already is it you know where to look) , I haven&#8217;t thought up a name yet so if you have any suggests they are most welcome.</p>
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			<wfw:commentRss>http://normmatt.com/blog/?feed=rss2&amp;p=32</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Downtime and New Release</title>
		<link>http://normmatt.com/blog/?p=28</link>
		<comments>http://normmatt.com/blog/?p=28#comments</comments>
		<pubDate>Wed, 21 Nov 2007 05:34:39 +0000</pubDate>
		<dc:creator>Normmatt</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>

		<guid isPermaLink="false">http://normmatt.com/blog/?p=28</guid>
		<description><![CDATA[ My host has been having problems with its servers recently so my site has been down for the last couple of weeks but because its now back online i&#8217;m going to release a public alpha of my build of desmume.
The change log is as follows:
general:
   -Fixed possible segfault in ROMReader on ia64 [...]]]></description>
			<content:encoded><![CDATA[<p> My host has been having problems with its servers recently so my site has been down for the last couple of weeks but because its now back online i&#8217;m going to release a public alpha of my build of desmume.</p>
<p>The change log is as follows:</p>
<p>general:<br />
<span class="line">   </span>-Fixed possible segfault in ROMReader on ia64 and amd64. [evilynux]<br />
<span class="line">   </span>-Fixed a crash bug with 2D background corrupting memory [shash]<br />
<span class="line">   -</span>Flag check optimization [carlo_bramini]</p>
<p>windows port:<br />
<span class="line">   -</span>DirectInput control interface with joystick support [CrazyMax aka mtabachenko]<br />
<span class="line">   -</span>Matrix and Light viewer [Acid Burn]<br />
<span class="line">   </span>-Cheat finder and basic cheat support [Normmatt]<br />
<span class="line">   </span>-Menu reorganization [Normmatt]<br />
<span class="line">   </span>-More Languages supported [Normmatt]<br />
-Added OAM layer toggle [Normmatt]<br />
-Misc bug fixes in the windows port [Normmatt]</p>
<p><a href="http://normmatt.com/blog/wp-content/uploads/2007/11/desmume_0_7_4_alpha.rar" title="DeSmuME 0.7.4 alpha">Download</a> (NOTE: this is an alpha and there will be bugs)<br />
<a href="http://normmatt.com/blog/wp-content/uploads/2007/11/desmume_0_7_4_alpha_src.rar" title="desmume 0.7.4 alpha src">Source code<br />
</a></p>
<p>Cheat support is very basic it only supports single line cheats and only those which are ether 8bit/16bit/32bit writes but it can be helpful in some case.</p>
<p>An example of an acceptable cheat is:<br />
description = 999 Coins<br />
code = 021336FC:0000270F<br />
both sides of the code must be 32bit or else it wont work and might crash the program</p>
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			<wfw:commentRss>http://normmatt.com/blog/?feed=rss2&amp;p=28</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<title>Sorry about the hiatis</title>
		<link>http://normmatt.com/blog/?p=27</link>
		<comments>http://normmatt.com/blog/?p=27#comments</comments>
		<pubDate>Mon, 23 Jul 2007 03:53:03 +0000</pubDate>
		<dc:creator>Normmatt</dc:creator>
				<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://normmatt.com/blog/?p=27</guid>
		<description><![CDATA[I haven&#8217;t really bothered to update this blog recently, but heres a run down of whats new and what i&#8217;m currently working on.
Recently I&#8217;ve been working on fixing the bugs in the ARM cpu core from GBAVM in hopes of using it in another project, this project is being worked on but there is ALOT [...]]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t really bothered to update this blog recently, but heres a run down of whats new and what i&#8217;m currently working on.<br />
Recently I&#8217;ve been working on fixing the bugs in the ARM cpu core from GBAVM in hopes of using it in another project, this project is being worked on but there is ALOT of bugs and i have rewritten a fair number of opcodes etc and will need to recode alot more to fix all of the bugs reported by armwrestler.<br />
I have also done a few fixes to Potator2x mainly in  the sound department , i still need to improve the sound code as it is the only thing holding it back from running full speed.<br />
I also have a few more projects on the backburner, including cheat support for DeSmuME and secret game which i havent done much work on but i have it mostly planned out.</p>
<p><font size="1">see you again in a few months <img src='http://normmatt.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </font></p>
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		<slash:comments>1</slash:comments>
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		<title>Potator on Sourceforge</title>
		<link>http://normmatt.com/blog/?p=26</link>
		<comments>http://normmatt.com/blog/?p=26#comments</comments>
		<pubDate>Fri, 05 Jan 2007 13:40:17 +0000</pubDate>
		<dc:creator>Normmatt</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>

		<guid isPermaLink="false">http://normmatt.com/blog/?p=26</guid>
		<description><![CDATA[To celebrate this unofficial continuation being hosted on sourceforge i have released two binaries one for the gp2x, which is the most complete and usable, interface wise, and one for nds which for the moment is slow and has no interface at all, this will change when devkitarm r20 is released and i can port [...]]]></description>
			<content:encoded><![CDATA[<p>To celebrate this unofficial continuation being hosted on sourceforge i have released two binaries one for the gp2x, which is the most complete and usable, interface wise, and one for nds which for the moment is slow and has no interface at all, this will change when devkitarm r20 is released and i can port over the gp2x selector and menues. But for now go enjoy these beta releases and feel free to post any bug reports, feature requests etc over on the <a href="http://sourceforge.net/projects/potator/">sourceforge page</a></p>
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			<wfw:commentRss>http://normmatt.com/blog/?feed=rss2&amp;p=26</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Desmume</title>
		<link>http://normmatt.com/blog/?p=25</link>
		<comments>http://normmatt.com/blog/?p=25#comments</comments>
		<pubDate>Tue, 12 Dec 2006 04:37:56 +0000</pubDate>
		<dc:creator>Normmatt</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>

		<guid isPermaLink="false">http://normmatt.com/blog/?p=25</guid>
		<description><![CDATA[For those of you still checking here for DeSmuME updates i must redirect you to the new official DeSmuME blog and to Shash&#8217;s blog which both contain updates to DeSmuME.
Just note that Shash&#8217;s updates will take time to get incorporated into the main DeSmuME code base &#8230; If they get incorporated that is, lets just [...]]]></description>
			<content:encoded><![CDATA[<p>For those of you still checking here for DeSmuME updates i must redirect you to the new official <a target="_blank" href="http://desmume.sourceforge.net/">DeSmuME blog</a> and to <a target="_blank" href="http://shashemudev.blogspot.com/">Shash&#8217;s blog</a> which both contain updates to DeSmuME.</p>
<p>Just note that Shash&#8217;s updates will take time to get incorporated into the main DeSmuME code base &#8230; If they get incorporated that is, lets just hope they do as he has done a wonderful job on improving DeSmuME</p>
<p>Also note that I have not stop working on DeSmuME it&#8217;s just right now my computer seems to be causing problems with DeSmuME so until i reformat i may not actually do much for desmume.</p>
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		<slash:comments>14</slash:comments>
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		<title>First GP2X Projects</title>
		<link>http://normmatt.com/blog/?p=24</link>
		<comments>http://normmatt.com/blog/?p=24#comments</comments>
		<pubDate>Tue, 12 Dec 2006 04:32:15 +0000</pubDate>
		<dc:creator>Normmatt</dc:creator>
				<category><![CDATA[Gp2x]]></category>

		<guid isPermaLink="false">http://normmatt.com/blog/?p=24</guid>
		<description><![CDATA[Just posting this to let you know i&#8217;m still here and to tell you about my new emulator port to the GP2X.
Potator the emulator i ported is a Watara Supervision emulator, My port will include some features that weren&#8217;t in the original Potator code such as savestates and maybe some compatibility fixes. The GP2X port [...]]]></description>
			<content:encoded><![CDATA[<p>Just posting this to let you know i&#8217;m still here and to tell you about my new emulator port to the GP2X.</p>
<p>Potator the emulator i ported is a Watara Supervision emulator, My port will include some features that weren&#8217;t in the original Potator code such as savestates and maybe some compatibility fixes. The GP2X port also includes an easy to use file selector and menu which are both pretty basic at the moment (text only) but i plan to add some nice graphics later on. The initial release will most likely not include sound as i haven&#8217;t taken a look at how to interface it with the GP2X sound hardware yet.</p>
<p>In other news i have been working on remaking two Wonderswan games in SDL but they have both stalled at the moment as I&#8217;ve been busy with other(easier) projects.</p>
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			<wfw:commentRss>http://normmatt.com/blog/?feed=rss2&amp;p=24</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Desmume 0.3.5 preview</title>
		<link>http://normmatt.com/blog/?p=20</link>
		<comments>http://normmatt.com/blog/?p=20#comments</comments>
		<pubDate>Sat, 19 Aug 2006 04:31:07 +0000</pubDate>
		<dc:creator>Normmatt</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>

		<guid isPermaLink="false">http://normmatt.com/blog/?p=20</guid>
		<description><![CDATA[Some great news,
The next release will include sound (if licence allows) and basic 3d support (although at current state flicker between 2d and 3d scenes on the top screen, I have yet to find away to fix this, if anyone has any ideas let me know).
Heres some screens to get you all drooling  
But [...]]]></description>
			<content:encoded><![CDATA[<p>Some great news,</p>
<p>The next release will include sound (if licence allows) and basic 3d support (although at current state flicker between 2d and 3d scenes on the top screen, I have yet to find away to fix this, if anyone has any ideas let me know).<br />
Heres some screens to get you all drooling <img src='http://normmatt.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> <br />
But note none of these games are playable as of yet.</p>
<p><a title="Fifa 2006" class="imagelink" href="http://normmatt.com/blog/wp-content/uploads/2006/08/fifa_06.PNG"><img alt="Fifa 2006" id="image19" src="http://normmatt.com/blog/wp-content/uploads/2006/08/fifa_06.thumbnail.PNG" /></a><span class="imagelink">  </span><a title="Madden 2005" class="imagelink" href="http://normmatt.com/blog/wp-content/uploads/2006/08/madden_2005.PNG"><img alt="Madden 2005" id="image18" src="http://normmatt.com/blog/wp-content/uploads/2006/08/madden_2005.thumbnail.PNG" /></a><span class="imagelink"><span class="imagelink">  <a title="asphalt urban gt" class="imagelink" href="http://normmatt.com/blog/wp-content/uploads/2006/08/asphalt_urban_gt.PNG"><img alt="asphalt urban gt" id="image17" src="http://normmatt.com/blog/wp-content/uploads/2006/08/asphalt_urban_gt.thumbnail.PNG" /></a></span></span><br />
(Thanks to LowLines for the pictures)</p>
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		<slash:comments>438</slash:comments>
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		<title>DeSmuME 0.3.5 WIP 1</title>
		<link>http://normmatt.com/blog/?p=16</link>
		<comments>http://normmatt.com/blog/?p=16#comments</comments>
		<pubDate>Sat, 08 Jul 2006 06:24:14 +0000</pubDate>
		<dc:creator>Normmatt</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>

		<guid isPermaLink="false">http://normmatt.com/blog/?p=16</guid>
		<description><![CDATA[Hi,
Some good news heres a new release fixing a few nasty bugs &#8230; hopefully.
Changelog:

Speed Increase since last release
Loading multiply roms without closing should now work fine
Basic frame skipping (dont use unless your experimenting as it could cause glitchs)
Savestates should also be alot better
New KeyConfig dialog
Anything else ive missed  

Binary (seems it needs zlib)
Source
]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>Some good news heres a new release fixing a few nasty bugs &#8230; hopefully.</p>
<p>Changelog:</p>
<ul>
<li>Speed Increase since last release</li>
<li>Loading multiply roms without closing should now work fine</li>
<li>Basic frame skipping (dont use unless your experimenting as it could cause glitchs)</li>
<li>Savestates should also be alot better</li>
<li>New KeyConfig dialog</li>
<li>Anything else ive missed <img src='http://normmatt.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </li>
</ul>
<p><a id="p14" href="http://normmatt.com/blog/wp-content/uploads/2006/07/DeSmuME_%28wip1%29.zip">Binary</a> (seems it needs <a href="http://www.dll-files.com/dllindex/dll-files.shtml?zlib1">zlib</a>)<br />
<a id="p15" href="http://normmatt.com/blog/wp-content/uploads/2006/07/DeSmuME_%28wip1%29_src.zip">Source</a><a id="p15" href="http://normmatt.com/blog/wp-content/uploads/2006/07/DeSmuME_%28wip1%29_src.zip" /></p>
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			<wfw:commentRss>http://normmatt.com/blog/?feed=rss2&amp;p=16</wfw:commentRss>
		<slash:comments>176</slash:comments>
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		<title>Oswan 0.73b5</title>
		<link>http://normmatt.com/blog/?p=11</link>
		<comments>http://normmatt.com/blog/?p=11#comments</comments>
		<pubDate>Tue, 27 Jun 2006 01:17:23 +0000</pubDate>
		<dc:creator>Normmatt</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>

		<guid isPermaLink="false">http://normmatt.com/blog/?p=11</guid>
		<description><![CDATA[Ok ok this is just a hacked version of Oswan 0.73b4 from http://php.nm.land.to/ and it fixes a few little bugs ive noticed mainly the annoying sound hanging when going back into the gui is now gone and the graphic corruption in Naruto is now gone (for anyone who is interested in why the corruption was [...]]]></description>
			<content:encoded><![CDATA[<p>Ok ok this is just a hacked version of Oswan 0.73b4 from http://php.nm.land.to/ and it fixes a few little bugs ive noticed mainly the annoying sound hanging when going back into the gui is now gone and the graphic corruption in Naruto is now gone (for anyone who is interested in why the corruption was happening it was because of the crappy DMA code oswan was using).</p>
<p>If the author of oswan 0.73b4 reads this email me (normmatt234 at gmail dot NOSPAM com) <img src='http://normmatt.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><a id="p12" title="Oswan 0.73b5" href="http://normmatt.com/blog/oswan0.73b5.zip" /><a id="p12" href="http://normmatt.com/blog/wp-content/uploads/2006/06/oswan0.73b5.zip">Oswan 0.73b5</a></p>
<p><a id="p12" title="Oswan 0.73b5" href="http://normmatt.com/blog/wp-content/uploads/2006/06/oswan0.73b5.zip" /><a id="p13" href="http://normmatt.com/blog/wp-content/uploads/2006/06/oswan0.73b5-src.zip">Oswan 0.73b5 Source Code</a></p>
<p>28/06/06 Opps seems the binary url was wrong ><;</p>
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		<slash:comments>9</slash:comments>
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