June 30th, 2009
I’m still alive I’m planning to use this blog a little more than i have done in the past.
With that out of the way the new DS/DSi flashcart iPlayer will be released worldwide on july 1st for more information visit the launch site to celebrat I’ve upped a very preliminary review of it so check that out here.
Posted in Nintendo DS | No Comments »
April 17th, 2008
Long time no update, but i’m still here and with a new project which i very much intend to finish, a GBA/ARM emulator, at the moment i’m just emulating the arm7 cpu but hopefully once i’ve finished that i can start slowly emulating the GBA hardware. As of this writting i’ve only got one opcode emulated and my disassembler can handle 3 opcodes. Its progressing fairly well considering I’m new to C# (which the emulator is written in) and its a major undertaking anyway you look at it. It will also be open source (it already is it you know where to look) , I haven’t thought up a name yet so if you have any suggests they are most welcome.
Posted in Main | 5 Comments »
November 21st, 2007
My host has been having problems with its servers recently so my site has been down for the last couple of weeks but because its now back online i’m going to release a public alpha of my build of desmume.
The change log is as follows:
general:
-Fixed possible segfault in ROMReader on ia64 and amd64. [evilynux]
-Fixed a crash bug with 2D background corrupting memory [shash]
-Flag check optimization [carlo_bramini]
windows port:
-DirectInput control interface with joystick support [CrazyMax aka mtabachenko]
-Matrix and Light viewer [Acid Burn]
-Cheat finder and basic cheat support [Normmatt]
-Menu reorganization [Normmatt]
-More Languages supported [Normmatt]
-Added OAM layer toggle [Normmatt]
-Misc bug fixes in the windows port [Normmatt]
Download (NOTE: this is an alpha and there will be bugs)
Source code
Cheat support is very basic it only supports single line cheats and only those which are ether 8bit/16bit/32bit writes but it can be helpful in some case.
An example of an acceptable cheat is:
description = 999 Coins
code = 021336FC:0000270F
both sides of the code must be 32bit or else it wont work and might crash the program
Posted in Nintendo DS | 7 Comments »
July 23rd, 2007
I haven’t really bothered to update this blog recently, but heres a run down of whats new and what i’m currently working on.
Recently I’ve been working on fixing the bugs in the ARM cpu core from GBAVM in hopes of using it in another project, this project is being worked on but there is ALOT of bugs and i have rewritten a fair number of opcodes etc and will need to recode alot more to fix all of the bugs reported by armwrestler.
I have also done a few fixes to Potator2x mainly in the sound department , i still need to improve the sound code as it is the only thing holding it back from running full speed.
I also have a few more projects on the backburner, including cheat support for DeSmuME and secret game which i havent done much work on but i have it mostly planned out.
see you again in a few months
Posted in Main | 1 Comment »
January 6th, 2007
To celebrate this unofficial continuation being hosted on sourceforge i have released two binaries one for the gp2x, which is the most complete and usable, interface wise, and one for nds which for the moment is slow and has no interface at all, this will change when devkitarm r20 is released and i can port over the gp2x selector and menues. But for now go enjoy these beta releases and feel free to post any bug reports, feature requests etc over on the sourceforge page
Posted in Nintendo DS | No Comments »
December 12th, 2006
For those of you still checking here for DeSmuME updates i must redirect you to the new official DeSmuME blog and to Shash’s blog which both contain updates to DeSmuME.
Just note that Shash’s updates will take time to get incorporated into the main DeSmuME code base … If they get incorporated that is, lets just hope they do as he has done a wonderful job on improving DeSmuME
Also note that I have not stop working on DeSmuME it’s just right now my computer seems to be causing problems with DeSmuME so until i reformat i may not actually do much for desmume.
Posted in Nintendo DS | 14 Comments »
December 12th, 2006
Just posting this to let you know i’m still here and to tell you about my new emulator port to the GP2X.
Potator the emulator i ported is a Watara Supervision emulator, My port will include some features that weren’t in the original Potator code such as savestates and maybe some compatibility fixes. The GP2X port also includes an easy to use file selector and menu which are both pretty basic at the moment (text only) but i plan to add some nice graphics later on. The initial release will most likely not include sound as i haven’t taken a look at how to interface it with the GP2X sound hardware yet.
In other news i have been working on remaking two Wonderswan games in SDL but they have both stalled at the moment as I’ve been busy with other(easier) projects.
Posted in Gp2x | 1 Comment »
August 19th, 2006
Some great news,
The next release will include sound (if licence allows) and basic 3d support (although at current state flicker between 2d and 3d scenes on the top screen, I have yet to find away to fix this, if anyone has any ideas let me know).
Heres some screens to get you all drooling
But note none of these games are playable as of yet.

(Thanks to LowLines for the pictures)
Posted in Nintendo DS | 438 Comments »
July 8th, 2006
Hi,
Some good news heres a new release fixing a few nasty bugs … hopefully.
Changelog:
- Speed Increase since last release
- Loading multiply roms without closing should now work fine
- Basic frame skipping (dont use unless your experimenting as it could cause glitchs)
- Savestates should also be alot better
- New KeyConfig dialog
- Anything else ive missed
Binary (seems it needs zlib)
Source
Posted in Nintendo DS | 176 Comments »
June 27th, 2006
Ok ok this is just a hacked version of Oswan 0.73b4 from http://php.nm.land.to/ and it fixes a few little bugs ive noticed mainly the annoying sound hanging when going back into the gui is now gone and the graphic corruption in Naruto is now gone (for anyone who is interested in why the corruption was happening it was because of the crappy DMA code oswan was using).
If the author of oswan 0.73b4 reads this email me (normmatt234 at gmail dot NOSPAM com)
Oswan 0.73b5
Oswan 0.73b5 Source Code
28/06/06 Opps seems the binary url was wrong ><;
Posted in Nintendo DS | 9 Comments »